I must say, I am really excited about where we are heading as a team in terms of tools and content creation pipeline. I think we’ve finally gotten on track. And by “on track”, I mean we’re actually on the rails. We may still be sitting in the station, but at least we aren’t wandering around in the weeds trying to figure out where the track actually is.
I can’t promise or disclose too much, but I will say that there are some really cool things happening in the studio right now that we hope to make available to 3rd party developers as well as SDK users. In terms of Digital Content Creation tools, I am making a serious effort to try to expose all of our in house tools to 3rd party content creators. Ideally, you should be able to use a tool out of house exactly how we use it in house. We haven’t made that effort much previously, but we are definitely focused on it now. ESP really helps to be a driving factor in terms of tools and pipeline. For 3rd party developers on our entertainment products, I think you’re going to see some serious improvements in our SDK thanks in large part to the development of ESP.
As for the “Gmax replacement issue”, I can’t say much about that right now. It’s definitely on our mind and something we are striving very hard to make happen. I’ll try to keep you updated as much as I can here. Also, be sure to go to the FSinsider developer’s corner as we are updating that more regularly. Additionally, the FSDeveloper site is a great place to gather and share information.