Of course, that may just be my unshowered goodness coming through. At any rate, the smell that I refer to, is a good smell. It is the smell of an SDK update, complete with full Gmax tools and scripts as well as much bug fixing and whatnot for the Max tools and much more (hopefully helpful) documentation on things like the FSX Material and new techniques for creating nice-looking planes and sample files for Max and Gmax (ones that actually work). Something we always forgot in the past was that creating an SDK for a product as massive as Flightim is an amazingly daunting task. This is why we have always released Flightsim, slept for a week, and then dug into the SDK only to realize that we had about 6 months of work ahead of us. This time, we got “smart”. And by smart, I mean we hired a full-time SDK writer and we prepared lots of stuff in advance. What I also mean by “smart” is that we still didn’t realize it was going to take a full two months to get the Gmax tools working, tested and out the door. Of course, it probably would have been a little easier if Gmax were still a supported product. So I guess we’re “smart” in the Homer Simpson sense… S-M-R-T. I will post again as soon as the SDK Update is on the insider site.