Smells like a bargain…

After completely stuffing myself full of turkey, mashed potatoes, cranberry jello and the grandest of all holiday traditions, the green bean casserole (AKA hot dish, AKA white trasherole), I sat back (or rolled back as the case may be) and found an interesting website that took me right back to my good old college days. …

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A whole lot of little information.

So I guess the purpose of my last article was rather obscured by the fact that I refuse to divulge any real information about anything, cause I’m just like that. So here’s what led me to post the XML blob for attach points and hopefully this will clarify some things for folks: Basically, with the…

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My first article…

So I finally got around to posting an article about what that strange binary blob that represents attach points means.  Feel free to hack up any old software package to export Flightsim objects with attach points (of course, figuring out how to export the rest of the stuff, like geometry or animation is a little…

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Attach point .XML in .X files.

So we recently became aware of an issue that was preventing people from creating attach points in programs other than Gmax.  We are encoding the XML blob used for attach points into a binary in the .X file, which makes it very difficult for people to decipher.  And so, without further ado, the decoded XML…

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EnGauged has joined the fray!

Just thought I’d let you know that our panel developer EnGauged has entered the blog-o-sphere.  (I hate that word.  Can’t we come up with something better?  I hear there’s rumors on the internets that new terminology is imminent.)  EnGauged’s covering a lot of great things in her blog, especially pertinent to those of you who develop panels…

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