The Make Art Button

So apparently, the Game Developers Conference in San Jose thought my idea for a presentation called "The Make Art Button: batches, actions and scripts", would be interesting.  I tend to agree with them, but I may be just a little bit biased.  So now I actually have to prepare a presentation and speak at the conference.  Aside from the completely unsexy nature of my topic (I mean, are they really going to come see me talk about a bunch of ways to make your art pipeline twice as fast when they can see Will Wright talk about the new developments in Spore), I think it should be pretty fun.  Maybe I can get some more artists using Maxscript (or Mel Script) and Photoshop actions, rather than developing serious carpal-tunnel syndrome (now if only we could automate Painfully Slow Manualgen.  And yes, we do actually use that tool in house, and yes, we do have a budget set aside for a yearly wrist fatigue retreat.)  So I guess this is just another stop along the way in my own personal crusade to bring artists into the 20th century.