A change of direction… sort of

Well folks, I’m still employed at MS (or rather re-employed at MS after having been canned with the rest of the group).  And I’m working on an as-yet-unannounced project.  So as long as the muzzle is still on, I’ll try to cover some FSX stuff and some general technical art stuff.  I don’t know how…

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A really great look at performance in FSX…

Lotus has a really great post about aircraft performance in FSX.  I highly reccomend reading the whole post.  It’s a bit technical, but does put into practical terms a lot of the ideas about how to create performant aircraft (especially for multiplayer).  Draw calls are not always the single performance killer and reducing draw calls…

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Jetway IK tutorial

I captured a tutorial about creating a Jetway using our IK system and Gmax over a year ago.  Due to software weirdness and a general lack of time, I was unable to render the video out.  However, thanks to Nick Whittome (a genius at getting me to do stuff and a prodigy at helping me…

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New Acceleration Pack missions.

We just released three new multiplayer racing missions for Acceleration on FSInsider.  I haven’t tried them out yet, but I hear they’re a lot of fun.  Plus, you can’t beat the price!

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SDK MaxScript tools.

There has been some confusion about what tools will work with which version of 3ds Max and I hope to set the record straight today (for those who might be using our SDK and 3ds Max).  In general, the SDK tools that were released for 3ds Max for FSX and FSX Acceleration (FSX SP2 SDK)…

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Cool new things…

I must say, I am really excited about where we are heading as a team in terms of tools and content creation pipeline.  I think we’ve finally gotten on track.  And by “on track”, I mean we’re actually on the rails.  We may still be sitting in the station, but at least we aren’t wandering…

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Let’s blow up the exporter real good!

I first came across our vertex limit issue when trying to debug the export of the trike model.  For some reason when we tried to export the Aircreation, it would continously throw up errors about exceeding the max vertex limit.  Huh?  We’d never run into this problem before.  Why were we suddenly seeing this? Well,…

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Hmmm… er, what?

There seems to be a consensus amongst people I know (based on highly scientific poll results of course) that 2007 was one of the most strange, stressful and just plain bizarre years on record.  Maybe it’s just that all my friends are hitting their mid-thirties and freaking out, I don’t know.  At any rate, after a…

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Performance Art 4: Always use a texture and bones ain’t free.

For this issue of the ever-continuing “Performance Art” series, I’ll talk a little about flat-shaded or colored polygons and the use (or overuse) of bones in a model. Always use a texture: In the past, when the memory on graphics cards was very small, we tried to save texture space by flat-shading or assigning a single…

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First preview of Acceleration

Gamespot put up our E3 preview video for the Acceleration expansion pack for FSX.  You can watch it or download it.  Enjoy!

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