Taking the Heavy Lifting out of Game Development

by MichaelF on April 13, 2007 09:21pm

 

In this interview Sam sits down with a veteran of the gaming industry, Star Trek Deck Plan Expert and Development Manager for the XNA Community Game Platform: Frank Savage.  Sam and Frank discuss his background and how he ended up at Microsoft as well as the finer points of XNA.  Included are demos of both games that have been developed using XNA as well as how XNA eases much of the work associated with game development allowing users to focus on the game itself.

You can download XNA Express Studio and the XNA Framework here.

 

Attachment: xnasavage.mp3