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FSX Hell

It's pretty much hell in the office these days. Not that it's particularly unusual when trying to wrap up a huge software project. It's always this way with pretty much any game, but at the end of a three year cycle after pushing agressivly for over a year, FSX is especially brutal. The team is really putting in the hours and focusing on the work at hand and things are coming together very quickly.

Performance improvements continue to trickle in. Frame rates are looking better and stutters are much better than just a couple of weeks ago. Considering everyone's machine and settings are different, I can't really state actual frame rates that mean anything, but my overall perf has improved alot. I can also happily say that "the blurries" have improved a lot as well, which is great news for all of us.

We've still got some bad bugs, and a lot of work to do yet, and frankly some people are ready to collapse right now after working so hard. I know a lot of people have been working all nighters and we have several weeks to go still.

Unless you've gone through a major software release, it's hard to appreciate just how difficult it is and how hard it is to get everything perfect in the end.