Top three tips for using Minecraft to spark critical thinking in your classroom

Guest post by Aaron Maurer, Instructional Coach for Bettendorf Middle School, Bettendorf, Iowa, USA It's the game recognized by millions around the world. The game that creates excitement and places students in a world where they think critically, collaborate, communicate and more. The game is Minecraft. We teachers hear so much about Minecraft, yet so many…


Join us! Computer Science Education Week Begins Today

Today, we help kick off Computer Science Education Week and the Hour of Code a movement led by Code.org to introduce millions of young people to the creativity of computer science. As technology has become an integral part of nearly everyone's life, we're seeing a growing demand — from students, parents, teachers, governments, and nonprofits…


Guest Post by Michael Braun, Instructional Coach for Technology in Public Schools: Improving Technology Education and Literacy in Schools

There are likely to be 150,000 computing jobs opening up each year through 2020, according to an analysis of federal forecasts by the Association for Computing Machinery, a professional society for computing researchers. But despite the hoopla around start-up celebrities like Mark Zuckerberg of Facebook, fewer than 40,000 American students received bachelor's degrees in computer…


By Anthony Salcito, Vice President of Worldwide Education: 2014 Hour of Code: Helping Build a New Generation of Creators

Guest post by Anthony Salcito, Vice President of Worldwide Education It's Computer Science Education Week, and through Microsoft YouthSpark, we're celebrating as a lead supporter of the Hour of Code… one of the largest learning events giving more than 100 million students around the world their first taste of computer science and software engineering. Why…


By Anthony Salcito, Vice President, Worldwide Education: Microsoft Imagine Cup: Innovative Students Making a Difference in Education

Post by Anthony Salcito, Vice President, Worldwide Education There are few things that inspire me more than witnessing energetic, innovative, enthusiastic students in action, which is why I look forward to this week every year: the Microsoft Imagine Cup. In its 12th year, the Microsoft Imagine Cup is the world's premier student technology competition. Since…


Celebrating our Global Progress

Recently, Microsoft announced a major step forward in our ongoing efforts to equip students worldwide with the technology and skills needed to ensure their future success. Although only initially available in the U.S., I’m excited about the potential this represents for students around the world. With our global Original Equipment Manufacturer (OEM) partners, we’re working…


Interesting Links 6 August 2012

What a great week last week was. My big planned event was a meeting of the ACM/IEEE CS 2013 committee in Seattle WA. As it turns out that meant I was able to attend the closing gala for the Microsoft Partners in Learning US Forum. I’ll have a separate blog with links to that event….


Microsoft Store Summer Camps are Now Open for Registration!

Microsoft Store Summer Camps are Now Open for Registration! Our 2012 Summer Camps are first come, first served. Don’t wait to register your child for one of these four hands-on camps. Go to www.microsoftstore.com/summercamps, select your location, and register for one of our four camps!   *The parent, legal guardian or authorized adult caregiver of…


Kinect for Windows: SDK and Runtime version 1.5 Released

If you are using the Kinect sensor for projects, especially if you have the new Kinect for Widows version, you will want to get the latest software development kit and related tools. There is a full list of what is involved at the Kinect for Windows Blog > Kinect for Windows: SDK and Runtime version…


Game Design with XNA, Kinect and Windows Phone

Please take a look at the new Game Design with XNA and Microsoft Technologies: Advanced XNA, Kinect, and Windows Phone curriculum units that have just been completed and are ready for classroom (or other) use. The teacher-created and classroom-tested lessons and projects are easy to engage and include everything teachers and students need for successful…