The following is a guest post from Steve Clayton, Editor of Next at Microsoft. It was originally published on Next at Microsoft.
At heart, I’m a frustrated designer – I only wish I could draw something like the sketches above, let alone turn it in to a product like Xbox One or Kinect. It’s this fascination that has led me to immerse myself in the world of design at Microsoft and while that may sound like an oxymoron to some, the last 3 years have seen a design revolution at Microsoft.
Today, in the second in depth story on our /stories site, I’ve published a story about this revolution and why it’s more than just flat design.