Forza Motorsports: How did they do that?

I have been playing Forza for the last couple weeks.  I have to admit that this is the best racing game I have ever played.  The modifying of cars, the classes is keeps you in, it is just a great all around game.

I am not as a hardcore Xbox player as I could be, but I really enjoy car games on Xbox.  I prefer action and first player games on my PC (that is why I only made it about half way through Halo 2).  BTW, did you see that Valve switched to EA for distribution?  Man, from one bad distributor to another, please see my thoughts on EA in my previous blog.

What I need to find out pretty quick is how did they get the exhaust notes of the cars so close to the real thing?  There are tons of cars in this game, surely they didn't go record every exhaust note?  But, they are spot on!  I can attest that the sounds of the Acura Integra, Lotus Elise, Dodge Viper ACR, and the Datsun 240z are the real deal as I have been around those cars enough to recognize them.  On top of that, I love how if you upgrade the headers and exhaust it changes the sounds in the game.

I’m going to try and ask around at Microsoft Game Studios to see if someone can give me the scoop on how the sounds were put into the game.  Hopefully, to be continued…