Jagged edges in your needles?

One issue that we've seen internally is that some of our needles sometimes appear jagged on our analog gauges.  If it's been a while since encountering this issue, we may not remember that gauge bitmaps need to be at least 4 pixels wide in order for the bilinear filtering (basically, antialiasing) to be applied properly.

Hopefully we'll address this issue at a core level in a future version of Flight Simulator, but in the meantime, you should be able to simply widen your needles with a line of transparent pixels on each edge and the jagged edges will disappear in-game.

I hope this helps some of you out there!