The news

I hate to break a long silence with an unhappy note, but here you have it: http://pc.ign.com/articles/947/947737p1.html?RSSwhen2009-01-23_103300&RSSid=947737 Yes, the studio is closing and development on Flight Simulator 11 is being “indefinitely postponed’. I’m not sure what I’m going to do next, but I’m looking forward to figuring it out.  I know that this news will…

7

Jagged edges in your needles?

One issue that we’ve seen internally is that some of our needles sometimes appear jagged on our analog gauges.  If it’s been a while since encountering this issue, we may not remember that gauge bitmaps need to be at least 4 pixels wide in order for the bilinear filtering (basically, antialiasing) to be applied properly….

4

Too many generators?

I just noticed today that our EH-101 has 3 generators (one for each engine), but we only have switches for turning two of them on and off… thus you can never turn off the third one, which means that as long as that third engine is running, the electrical systems in the cockpit keep running!…

1

Walking around in FSX

I like this video because it demonstrates what I expected to see in FS when I started using it years ago: the ability to walk around and into an airplane.  🙂 https://www.youtube.com/watch?v=ly0eo2cuT6g

6

Funny video

At least, I thought it was pretty good.  ; ) https://www.youtube.com/watch?v=8r2CIE-0rWk

3

XML Gauge Text, Part III: Mind your %’s and (‘s

It looks like a common mistake made by people creating XML gauges is to use too many percent signs (%).  For example, I saw this in a 3rd-party gauge recently: %{if}%(On)%{else}%(Off)%{end} The underlined percent signs are unnecessary, and the parser will try to translate the “On” and “Off” as an expression that can be calculated. …

5

GPS detail level enumerations

In the XPack SDK we added more documentation about the enumerations relating to the GPS, but it looks like we left out some, too.  Some people were investigating what each meant based on trial and error, but I think I can help out a bit here. For example, Geoff_D was wondering what these numbers meant from…

7

How do I share data between C++ gauges in a shared cockpit scenario?

Based on the lack of references to “process_shared_event_out()” and “GAUGE_HEADER_FS1000” in a popular search engine and the fact that I’ve gotten a few questions on the subject, I’m guessing that the understanding of how to share data between two instances of the same C++ gauge in a shared cockpit scenario is quite limited. First let…

17

A word to the wise

Let’s say you’re posting to a forum and not getting responses from the person or people who you think should be responding. If you think that voicing your concerns in an aggressive manner to that person in front of a hundred or so of their colleagues and 3rd-party partners (in person) is a good solution to…

2

How did we get a transparent 2D HUD in the FA-18? I thought that wasn’t possible?

Someone was asking about this earlier today, and now that we’re not busy getting XPack out the door, I finally have time to answer it.  We made some changes to the XPack code base to allow this. And we added a flag to gauges.h: IMAGE_ERASE_ALWAYS. Note that your gauge update rate will suffer a bit, since…

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