TrueSkill in F#

Following the publication of the F# source code for the TrueSkill Through Time paper, we have used the same inference library code to demonstrate how the original TrueSkill algorithm can be coded. In the attached source code, only the program.fs file is different to the TrueSkill through Time blog post and it builds up the…

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TrueSkill Through Time

In December 2007, we published a paper about the application of TrueSkill to all recorded data of professional and semi-professional Chess play from 1850 to 2006. The dataset can be obtained from ChessBase. We are very happy to be able to release the F# source code that performed all these massive computations. A few things…

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Commercial Users of Functional Programming (CUFP) 2007

At the beginning of this month (October) I attended and presented at the CUFP event in Freiburg, Germany. The talk was on some of the work our group has been doing over the last year using F# including the XBox 360 title Halo 3 and on predicting ad clicks for Windows Live. The slides (thanks Ralf) are now available online and for…

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3 Days in Vancouver

The Neural Information Processing Systems conference has just finished. There were a lot of interesting talks and posters (we spare you the entire list of talks and posters, they can be found here). The most hands-on research could be seen in the demonstration track; a number of interesting demos included: The Vocal Joystick MoGo, one of…

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