The Applied Games Group Blog

New stuff directly from Microsoft Research.

Work Experience Student - Max Steele

Last week we enjoyed having Max Steele here for a week of work experience. Max is a 6th form...

Author: apg Date: 08/28/2008

TrueSkill in F#

Following the publication of the F# source code for the TrueSkill Through Time paper, we have used...

Author: apg Date: 06/16/2008

Create a Game with Popfly

Popfly has a great Alpha that lets you create a game in your browser, no programming required, and...

Author: apg Date: 06/04/2008

Today Ralf & I were looking at ways to bundle up a bunch of .Net assemblies into a single...

Author: apg Date: 05/29/2008

BabyJack Inline Video Card Game

Its been yet another wet and windy bank holiday weekend here in the UK, so I decided to involve the...

Author: apg Date: 05/26/2008

Lunar Lander Retro Vector XNA 2.0 Game sample written in F#

While travelling to Microsoft HQ in Redmond earlier in the year for the annual TechFest event - for...

Author: apg Date: 05/11/2008

LEGO Halo 3 Foundry Forge Kit

We have recently come accross Jeff Keegan's solution to being obsessed with Halo 3's Forge mode, but...

Author: apg Date: 04/18/2008

TrueSkill Through Time

In December 2007, we published a paper about the application of TrueSkill to all recorded data of...

Author: apg Date: 04/05/2008

Arkwright Scholar Erroll Wood Visits MSRC

Erroll Wood visited Microsoft Research Cambridge as an Arkwright scholar, and chatted to the Applied...

Author: apg Date: 03/01/2008

F# Custom Exceptions

This post tries to explore exception handling in F# with custom exception types. Some background on...

Author: apg Date: 01/17/2008

Commercial Users of Functional Programming (CUFP) 2007

At the beginning of this month (October) I attended and presented at the CUFP event in Freiburg,...

Author: apg Date: 10/25/2007

Composing a video game in F#

This week it was my opportunity to present a topic for 15 minutes at the MLP group's ritual Tuesday...

Author: apg Date: 10/25/2007

Learning F# and games programming at the Applied Games Group during A-levels

Last week we had James Budnik over for a “work experience week”: a nice opportunity for British high...

Author: apg Date: 07/15/2007

Erik van der Werf on AI Techniques for the Game of Go

Erik van der Werf came and visited the Applied Games group on November 27th/28th 2006. Erik gave a...

Author: apg Date: 12/13/2006

3 Days in Vancouver

The Neural Information Processing Systems conference has just finished. There were a lot of...

Author: apg Date: 12/08/2006

Reward Driven Racing in Cambridge

I just completed my 12 week internship in the Applied Games Group. I was working with Ralf, Thore...

Author: apg Date: 11/17/2006

Schedule Tasks in Windows XP

We have an F# console app which processes some gigabytes of data over a couple of hours. We wanted...

Author: apg Date: 11/07/2006

Dealing with Terabytes of Data in F#

In one of our current projects our algorithms we have to process close to 1 TB (Terabyte) of raw...

Author: apg Date: 11/04/2006

First Halo 3 Multiplayer Details Emerge!

I am a big fan of Halo and Halo 2 so I was very pleased to see several gaming pages starting to...

Author: apg Date: 10/27/2006

Meeting the Press: Gaming with Katie Ledger and Steve Clayton

Yesterday, we had some prominent visitors: Katie Ledger and Steve Clayton of PTS-TV. PTS-TV is a UK...

Author: apg Date: 10/24/2006

All the Hot News Directly from Microsoft Research Cambridge

Welcome to our blog! We are the Applied Games group at Microsoft Research Ltd, Cambridge, UK, and...

Author: apg Date: 10/24/2006